Twitter Blogger Discord Email Email

Hey, my name is Josh. I'm a level designer with experience in Source and legacy versions of Unreal. I've been making levels for 5 years and have worked with multiple independent developer teams to create multiplayer and singleplayer experiences. Below is some of my work.

Necropolis Header
Necropolis_Screen_1 Necropolis_Screen_2 Necropolis_Screen_3 Necropolis_Screen_4

This is a near 1-to-1 recreation of Necropolis from Overwatch. I blocked out the layout from eye, mostly using screenshots from Overwatch aswell as running around the actual map to gauge scale. It took around a month's worth of time to finish. I have source files up for anyone interested which can be found here.

Downloads for it can be found on Gamebanana and the Workshop

Arena Map Header
Arena_Screen_1 Arena_Screen_2 Arena_Screen_3 Arena_Screen_4

Heavily inspired by Quake's Longest Yard. Is desined to facilitate fast action and quick decision making. Portals act as a quick escape and allow players access to the higer areas of the level.

More info

LumberyardDM Map Header
LumberyardDM_Screen_1 LumberyardDM_Screen_2 LumberyardDM_Screen_3 LumberyardDM_Screen_4

Player's fight over abandond sawblades and old wood in this Lumberyard FFA map. Designed for the Core: Arenas of Combat - Level Design Contest, it took about two weeks to blockout, playtest and fully artpass before the deadline.

More Info

Railway Header
HL2_Screen_1 HL2_Screen_2 HL2_Screen_3 HL2_Screen_4

The goal for this level was to make a map for HL2:DM that wasen't another just killbox and that stayed aesthetically consistant with Half-Life 2. The layout was desined with a smaller playercount in mind, specifically 3-5 players.

More Info